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Tuesday, April 7, 2009

Counter Strike Commands ... ALL of Them

By:Vimalesh Narayan Read More...
/ On : Tuesday, April 07, 2009/ Thank you for visiting my blog. contact me at admin@countertriketutes.com
Here are the Most Comprehensive List of Commands for your CounterStrike Clients/Server

  • Info: You can either bind these Counter  Strike 1.6 commands to your keyboard keys for fast execution.
  • You need to press ~ key for console and then enter the command to execute or change its value. Use your common sense to execute these counter strike 1.6 commands.
  • Note: Player is a called Client  and Server Admin is the Host

Commands
UserCategoryDescription
_snd_mixahead 0.100clientaudiosets sound mixahead value - similar to s_mixahead in Quake2  - can fix stuttering issues with some sound cards
_vid_default_mode 0clientvideosets default video mode (screen resolution)
_vid_default_mode_win 3clientvideosets default windowed video mode (screen resolutoin)
_vid_wait_override 0clientvideosets video wait override
_windowed_mouse 0 clientplayerenables mouse in windowed mode
+alt1
+alt2
+attackclientplayerfire
+attack2clientplayersecondary fire - *see special
+backclientplayermove backwards
+camdistanceclientchase cammoves chase cam perspective away from player - *works only 
        if thirdperson is activated
+caminclientchase cammoves chase cam forward - *works only if thirdperson is 
        activated
+cammousemoveclientchase cammoves chase with mouse - *works only if thirdperson is activated
+camoutclientchase cammoves chase cam backward - *works only if thirdperson is 
        activated
+campitchdownclientchase camdecreases chase cam pitch to look down - *works only if 
        thirdperson is activated
+campitchupclientchase camincreases chase cam pitch to look up - *works only if thirdperson 
        is activated
+camyawleft clientchase camtilts chase cam left - *works only if thirdperson is activated
+camyawrightclientchase camtilts chase cam right - *works only if thirdperson is activated
+det20clientplayersets detpack with 20 second timer - *demo class only
+det5clientplayersets detpack with 5 second timer - *demo class only
+det50clientplayersets detpack with 50 second timer - *demo class only
+duck clientplayercrouches
+forwardclientplayermoves forward
+gren1 clientplayerlaunches grenade type 1 - *see primegrenX, throwgren
+ip xxx.xxx.xxx.xxx sets ip address
+gren2clientplayerlaunches grenade type 2 - *see primegrenX, throwgren
+jlook clientjoystickenables joystick to look around
+jumpclientplayerjumps
+klook clientplayerenables the keyboard to look around
+left clientplayerstrafes left
+lookdown clientplayerlooks down
+lookup clientplayerlooks up
+mlook clientmouseenables mouse to look around
+movedownclientplayermoves player down - *climbing down a ladder, swimming down
+moveleft clientplayerstrafes left
+moverightclientplayerstrafes right
+moveup clientplayermoves player up - *climbing up a ladder, swimming up
+reload client playerreloads current weapon
+right clientplayerstrafes right
+showscores clientplayershows player scores and pings
+speed clientplayerforces player to walk if 'always run' is enabled, and forces player to run if 'always run' is disabled
+strafe clientplayerstrafe modifier - while this is held down, use direction keys to strafe in different directions
+use clientplayeruses an item- such as a button, machine gun, etc.
adm_ban clienttfc admin
bans the current player in the player's list from the server - must have admin status of server by using the "admin <password>" 
        command
adm_ceasefire clienttfc admin pauses or unpauses the game - must have admin status of 
        server by using the "admin <password>" command
adm_countplayers clienttfc admin shows the number of players on a server and their teams 
        - must have admin status of server by using the "admin <password>" 
        command
adm_deal clienttfc admin begins a cycle in the player's list that asks to kick, ban, 
        or next for each player - must have admin status of server by using the 
        "admin <password>" command
adm_kick clienttfc admin kicks the current player in the player's list from the server 
        - must have admin status of server by using the "admin <password>" 
        command
adm_listplayers clienttfc adminlists all players and their ip addresses - must have admin 
        status of server by using the "admin <password>" command
adm_next clienttfc admin advances to the next player in the player's list - must 
        have admin status of server by using the "admin <password>" 
        command
admin <password> clienttfc admin after server has set "tfc_adminpwd", use this 
        in the in-game console to gain admin status of the server and can use 
        any of the "adm_*" commands
alias <name> "cmd1; cmd2"clientplayerbinds commands together in an alias to perform mutiple tasks 
        at the hit of one button
allowuploadclientuploading/ downloadingtoggles the uploading of local decals and models to the 
        server on/off
ambient_fade 100clientaudiosets the distance at which ambient sounds fade away
ambient_level 0.300clientaudiosets the sound level for ambient sounds
appenddemo <demoname>clientdemorecords a demo and appends it to the demo file in existence 
        at Half-Life/Valve/demo.dem
autosaveclientplayerenables autosave feature
begin
bgetmodclientplayerrequests batch mod status
bgetsvclientplayerrequests batch server list
bgmbuffer 4096clientaudiosets the CD audio buffer size
bgmvolume 0clientaudiotoggles CD audio on/off- * 1 is 'on', 0 is 'off'
bind <key> <command>clientplayercombines a <key> with a command or alias
bottomcolor 6clientplayersets the bottom color of the player model
brightness 1clientvideoenables glare reduction - *the higher the value, the brighter 
        it gets
buildclientplayerdisplays the build menu to choose from sentry or dispenser 
        - *engineer class only
c_maxdistance 200clientchase camsets the maximum distance of the chase cam
c_maxpitch 90clientchase camsets the maximum pitch of the chase cam
c_maxyaw 135clientchase camsets the maximum yaw of the chase cam
c_minidistance 30clientchase camsets the minimum distance of the chase cam
c_minpitch 0clientchase camsets the minimum pitch of the chase cam
c_minyaw -135clientchase camsets the minimum yaw of the chase cam
cam_command 0clientchase camtoggles chase cam commands on/off - * 1 is 'on', 0 is 'off'
cam_contain 0clientchase camtoggles chase cam auto-contain in current room on/off - 
        * 1 is 'on', 0 is 'off'
cam_idealdist 64clientchase camsets the preferred distance from the player model to the 
        chase cam - *works only if thirdperson is activated
cam_idealpitch 0clientchase camsets the preferred pitch for the chase cam - *works only 
        if thirdperson is activated
cam_idealyaw 90clientchase camsets the preferred yaw for the chase cam - *works only if 
        thirdperson is activated
cam_snapto 0clientchase camsets the preferred snap interval for the chase cam - *works 
        only if thirdperson is activated
cancelselectclientplayercancels selection
cdclientaudiocontrols CD audio - * i.e., 'cd stop' stops the cd play, 
        'cd loop X' plays track X using tracks 1-16
centerviewclientplayercenters the players view
changeclassclientplayerdisplays the change class menu
changeteamclientplayerdisplays the team change menu
chase_back 100clientchase camsets the preferred chase cam distance from the player when 
        backing up
chase_right 0clientchase camsets the preferred offset to the side for the chase cam
chase_up 16clientchase camsets the preferred offset up for the chase cam
cl_adaptiveclientplayerdisplays time, dropped packet %, average latency, up/down 
        rates, and frames per second (FPS)
cl_allow_download 0clientuploading/ downloadingtoggles download of maps, models and decals when joining 
        a server - * 1 is 'on', 0 is 'off'
cl_allow_upload 0clientuploading/ downloadingtoggles upload of maps, models and decals when joining a 
        server - * 1 is 'on', 0 is 'off'
cl_allowdownload 0clientuploading/ downloadingtoggles download of maps, models and decals when joining 
        a server - * 1 is 'on', 0 is 'off'
cl_allowupload 0clientuploading/ downloadingtoggles upload of maps, models and decals when joining a 
        server - * 1 is 'on', 0 is 'off'
cl_anglespeedkey 0.670clientplayersets the speed that the direction keys change the view angle
cl_appendmixed 0clientaudiotoggles the forcing the playing of mixed sounds as sequential 
        sounds instead - * 1 is 'on', 0 is 'off'
cl_backspeed 400clientplayersets the backup speed of a player - number can only go as 
        fast as a particular server allows
cl_bitcountsclientplayershows list of bits received for each player, with delta 
        values
cl_bob 0.010clientplayersets the amount that the view bobs while the player is running
cl_bobcycle 0.800clientplayersets how frequently the view of a player bobs while running
cl_bobup 0.500clientplayersets the amount that the view of a player bobs while running
cl_download_ingame 0clientuploading/ downloadingtoggles downloads of models and decals during a game - * 
        1 is 'on', 0 is 'off'
cl_download_max 0clientuploading/ downloadingsets the maximum number of files downloaded from a server
cl_downloadinterval 1clientuploading/ downloadingsets the minimum time in between downloads from a server
cl_forwardspeed 400clientplayersets the forward speed of a player - *can only go as fast 
        as the server allows
cl_gaitestimation 1clientplayerenables estimated player stepping motion
cl_gg 0clientplayertoggles game gauge mode - * 1 is 'on', 0 is 'off'
cl_himodelsclientplayertoggles higer quality player models - * 1 is 'on', 0 is 
        'off'
cl_messagesclientplayershows server messages
cl_movespeedkey 0.300clientplayersets movement speed for keyboard use
cl_nodeltaclientplayertoggles delta compression - * 1 is 'on', 0 is 'off'
cl_nopred 0clientplayertoggles client-side prediction - * 1 is 'on', 0 is 'off'
cl_pitchdown <angle>clientplayersets the maximum angle to look down - *default is 89
cl_pitchspeed 225clientplayersets the speed at which the pitch changes
cl_pitchup <angle>clientplayersets the maximum angle to look up - *default is 89
cl_pred_fraction 0.5clientplayersets the client-side prediction faction - *closer to 1.0 
        is more prediction
cl_pred_link 1clientplayersets the client-side prediction link value
cl_pred_maxtime 255clientplayersets the maximum client-side prediction time
cl_predict_players 1clientplayertoggles prediction of other players - * 1 is 'on', 0 is 
        'off'
cl_print_customclientplayerdisplays loaded custom .wad files or decals
cl_resend 3clientplayersets the resend count
cl_rollangle 2clientvideosets the view tilt angle for roll motion
cl_rollspeed 200clientvideosets the view tilt speed
cl_shownet 0clientplayertoggles the display of network packet numbers - * 1 is 'on', 
        0 is 'off'
cl_showsizes 0clientplayertoggles the display of network packet size graph - * 1 is 
        'on', 0 is 'off'
cl_sidespeed 400clientplayersets the strafing speed of a player
cl_skycolor_b 0clientvideosets the blue component of the sky color
cl_skycolor_g 0clientvideosets the green component of the sky color
cl_skycolor_r 0clientvideosets the red component of the sky color
cl_skyname <name>clientvideosets the sky pattern - * such as 'cl_skyname desert'
cl_skyvec_x 0clientvideosets the sky pattern position x-coordinate
cl_skyvec_y 0clientvideosets the sky pattern position y-coordinate
cl_skyvec_z 0clientvideosets the sky pattern position z-coordinate
cl_slist 10clientplayersets the number of servers in the serverlist
cl_solid_players 1clientplayertoggles solid player models - * 1 is 'on', 0 is 'off'
cl_timeout 305 sets the inactivity time brfore a client times out
cl_upload_max 0 sets the maximum number of files a client can upload to 
        a server
cl_upspeed 320clientplayersets the speed of a player when he climbs up
cl_usrclientplayerdisplays user HUD information
cl_viewclientplayerdisplays list of current on-screen entities
cl_waterdist 4clientplayersets the underwater distance
cl_yawspeed 210clientplayersets the turning speed - * only will go as fast as a server 
        allows
clearclientplayerclears the console screen
clearlistclientplayerclears the server list
clientport 27005clientplayersets the port that the client will use to connect to a server
cmdclientplayercan use this in conjunction with a command
con_notifytime 4 sets client notification time
connect <ip address>clientplayerconnects to a server with the used ip address
contimes <n> shows n overlay lines - * n = 4 to 64
coop 0 toggles cooperatice play mode - * 1 is 'on', 0 is 'off'
crc <mapname> displays the crc value for the map at maps\<mapname>.bsp
crosshair 0clientplayertoggles the crosshair on/off - * 1 is 'on', 0 is 'off'
customrsrclist <arg> issues a resource request
d_spriteskip
dc 0clientplayertoggles the display of the class briefings - * 1 is 'on', 
        0 is 'off'
deathmatch 0 toggles deathmatch mode - * 1 is 'on', 0 is 'off'
default_fov 90clientplayersets the default field of view in degrees - * smaller number 
        is a smaller angle of view, while a larger number is a larger field of 
        view
demosclientdemoruns a loop of demos set with startdemos
detdispenserclientplayerremotely detonates ammo dispenser - * engineer class only
discardclientplayerdrops unusable ammo
disconnectclientplayerdisconnects a player from a server
displaysoundlist 0clientaudiotoggles on/off a list of all loaded sounds - * 1 is 'on', 
        0 is 'off'
downloadclientuploading/ downloadingbegins downloading files from a server - * only if 'cl_download_ingame' 
        is set to 1
echo "message"clientplayerechos text to the console - * useful for letting a player 
        know that a script or .cfg file was loaded successfully
edgefriction 2 sets the amount of friction between players and objects
enableconsoleclientplayerenables the console screen
endmovieclientplayerends a currently ongoing movie
envmap creates the 6 .bmp images for sky boxes from the player's 
        current position
escapeclientplayeracts as <ESCAPE> key by hiding the console and cancelling 
        selections
fakelag 0clientplayersimulates lag - * the higher the number, the more simulated 
        lag
fakeloss 0clientplayersimulates packet loss - * the higher the value, the more 
        simulated packet loss
feignclientplayerfake death - * spy class only
firstpersonclientplayerenables first person viewing of the game
flaginfoclientplayerdisplays flag status
flush flushes the memory and reloads the map
fly
force_centerviewclientplayerforces the player's view to look straight ahead
fps_lan 31clientplayersets the maximum framerate on a LAN game
fps_modem 31clientplayersets the maximum framerate in an internet game
fps_single 80clientplayersets the maximum framerate in a single playergame
fullinfo <complete info string> displays user information
fullserverinfo displays server information
gamma 3clientvideosets the gamma level
getcertificateclientplayergets certificate from WON
getsvclientplayerlists each server's ip address and the total number of servers
gg <demoname>clientdemoruns the game gauge benchmark using <demoname> - * 
        'cl_gg' must be set to 1
gl_affinemodels 0clientvideo
gl_alphamin 0.250clientvideosets the minimum alpha blending level
gl_clear 0clientvideotoggles visual quality - * cracks between textures show 
        when set to 1
gl_cull 1clientvideotoggles rendering of visible objects only - * 1 is 'on', 
        0 is 'off', and 0 will lower fps
gl_d3dflip 0clientvideotoggles reversed rendering order for D3D
gl_dither 1clientvideotoggles dithering - * 1 is 'on', 0 is 'off'
gl_dumpclientvideolists the data for the video card: vendor, renderer, version, 
        and extensions used
gl_flipmatrix 0clientvideotoggles special crosshair fix when using the 3DNow! 3Dfx 
        MiniGL - * 1 is 'on', 0 is 'off'
gl_keeptjunctions 0clientvideotoggles showing of cracks between textures - * 1 is 'on', 
        0 is 'off', with 1 being the better quality and slower fps
gl_lightholes 0clientvideotoggles light holes - * 1 is 'on', 0 is 'off'
gl_log <logfilename>clientvideowrites graphic debug messages to <logfilename>
gl_max_size 256clientvideosets the maximum texture size
gl_monolights 0clientvideotoggles a uniform light source with no shadows - * 1 is 
        'on', 0 is 'off', and works in OpenGL only
gl_nobind 0clientvideotoggles the replacement of textures with alphanumeric characters 
        - * 1 is 'on', 0 is 'off'
gl_overbright 0clientvideotoggles maximum brightness mode - * 1 is 'on', 0 is 'off'
gl_palette_tex 0clientvideotoggles paletted textures - * 1 is 'on', 0 is 'off'
gl_picmip 0clientvideosets the rendering quality - * higher the number is faster 
        but lower quality
gl_playermip 0clientvideosets the player rendering quality - * higher the number 
        is faster but lower quality
gl_polyoffset 4clientvideosets the polygon offset - try out different values for texture 
        flickering problems
gl_reporttjunctions 0clientvideotoggles writing T-junction reporting to the console
gl_round_down 3clientvideosets the texture rounding down value - * higher the number 
        faster but lower quality
gl_smoothmodels 0clientvideotoggles model smoothing - * 1 is 'on', 0 is 'off'
gl_spriteblend 0clientvideotoggles blending sprite graphics - * 1 is 'on', 0 is 'off'
gl_texelsclientvideoreports the number of texels uploaded to the video card
gl_texsort 0clientvideotoggles a texel sort - * 1 is 'on', 0 is 'off'
gl_texturemode [type]clientvideosets the rendering mode in order from the lowest quality 
        but fastest to highest quality which is slower - * [type] options are: 
        gl_nearest_mipmap_nearest, gl_linear_mipmap_nearest (these two deal with 
        bilinear filtering) and gl_nearest_mipmap_linear, gl_linear_mipmap_linear 
        (which deals with trilinear filtering)
gl_wateramp 0.300clientvideo
gl_zmax 4096clientvideosets the maximum size for the Z-Buffer
gl_ztrick 1clientvideotoggles the speeding up of 3Dfx rendering - * 1 is 'on', 
        0 is 'off'
godclientplayergod mode makes player invincible - * 'sv_cheats' must be 
        set to 1
graphheight 64clientplayersets the height of the r_netgraph display
graphhigh 512clientplayersets the maximum value of the r_netgraph display
graphmean 1clientplayersets the mean value of the r_netgraph display
graphmedian 128clientplayersets the median value of the r_netgraph display
hideconsoleclientplayerhides the console
hisound 1clientaudiotoggles high-quality sound - * 1=22kHz, 0=11kHz
hud_centerid 0clientplayertoggles player ID display - * 1 is 'on', 0 is 'off'
hud_deathnotice_time 6clientplayersets how long death messages remain onscreen
hud_drawhistory_time 5clientplayersets how long HUD item icons remain onscreen
hud_fastswitch 0clientplayertoggles fast weapon switching - * 1 is 'on', 0 is 'off'
hud_saytext_time 5clientplayersets how long chat messages remain onscreen
impulse 100clientplayerenables flashlight
impulse 101 gives all weapons and ammo - * 'sv_cheats' must be set to 
        1
impulse 201clientplayersprays logo decal
interpclientplayerenables frame interpolation
invlastclientplayerselects previous item in inventory
invnextclientplayerselects next item in inventory
invprevclientplayerselects previous item in inventory
ip xxx.xxx.xxx.xxx sets ip address
ip_clientport 0clientplayersets the client port for a TCP/IP game
ipx_clientport 0clientplayersets the client port for an IPX game
joyadvanced 0clientjoystickThese do joystick things - who the hell uses 
        joysticks for FPSes anyway?!? :)
joyadvancedupdateclientjoystick
joyadvaxisr 0clientjoystick
joyadvaxisv 0clientjoystick
joyadvaxisx 0clientjoystick
joyadvaxisy 0clientjoystick
joyadvaxisz 0clientjoystick
joyforwardsensitivity -1clientjoystick
joyforwardthreshold 0.150clientjoystick
joyname 0clientjoystick
joypitchsensitivity 1clientjoystick
joypitchthreshold 0.150clientjoystick
joysidesensitivity -1clientjoystick
joysidethreshold 0.150clientjoystick
joystick 0clientjoystick
joywwhack1 0clientjoystick
joywwhack2 0clientjoystick
joyyawsensitivity -1clientjoystick
joyyawthreshold 0.150clientjoystick
killclientplayerplayer suicides to respawn again
lambert 1.500
lcd_x 0 may have something to do with lcd display monitors
lcd_yaw 0 may have something to do with lcd display monitors
lightgamma 2.500clientvideosets the lighting gamma value
listclientplayerlists local servers found after using the 'slist' commands
listdemo <demoname>clientdemolists information about <demoname>
load <name>clientplayerloads a saved game
loadas8bit 0clientaudiotoggles the forcing of 8-bit (lower quality) sounds - * 
        1 is 'on', 0 is 'off'
localinfoclientplayershows local settings
logos lists decals
lookspring 0clientmousetoggles automatic view centering when 'mlook' is deactivated 
        - * 1 is 'on', 0 is 'off'
lookstrafe 0clientmousetoggles mouse strafing when 'mlook' is active - * 1 is 'on', 
        0 is 'off'
m_filter 0clientmousetoggles mouse filtering (smoothing) - * 1 is 'on', 0 is 
        'off'
m_forwardclientmousesets the mouse forward speed sensitivity multiplier
m_pitch 0.022clientmousesets the mouse pitch (up and down motion) speed sensitivity 
        multiplier - * negative numbers result in an inverted mouselook
m_side 0.800clientmousesets the mouse strafing speed sensitivity multiplier
m_yaw 0.022clientmousesets the yaw speed sensitivity multiplier
mcache lists modem cache contents
menuselect <x>clientplayerselects item <x> from a menu
messagemode <text>clientplayerdisplays <text> to all other players on a server
messagemode2 <text>clientplayerdisplays <text> to only other players on same team
model <modelname>clientplayerchanges current player model to <modelname>
motdclientplayerdisplays the Message Of The Day from the server's motd.txt 
        file [more]
name <playername>clientplayerused to change a player's name
netbad simulates a bad network connection
netchokeloop 0
netmax displays maximum packets and game packets
netusage 0clientplayertoggles a network usage graph - * 1 is 'on', 0 is 'off'
newclientplayerbegins a new singleplayer game
nextdlclientplayerdownloads next file
noclip 0clientplayerif turned on, players can walk through walls - * 1 is 'on', 
        0 is 'off', and 'sv_cheats' must be set to 1
nosound 0clientaudiotoggles sound - * 1 is 'on', 0 is 'off'
notarget 0 clientplayermakes players ignore you - * 'sv_cheats' must be set to 
        1
notify
pauseclientplayerpauses a game
pingserversclientplayerdisplays pings of servers in the serverlist
pingsv <ip:port>clientplayerpings a server at <ip:port>
play <filename>clientaudioplays a .wav designated by <filename>
playdemo <filename>clientdemoplays <filename>.dem at normal speed
playvol 9clientdemosets demo playback volume
pm_nostucktouch 0
pm_nostudio 0
pm_pushfix 0
pm_worldonly 0
pointfile <filename> loads maps\<filename>.pts
precache 0clientplayertoggles preloading of all needed files at map start - * 
        1 is 'on', 0 is 'off'
prespawnclientplayer
primegren1clientplayerprimes grenade type 1
primegren2clientplayerprimes grenade type 2
protocol
ptrack
pushlatency -100clientplayerset this number to the inverse of your ping to help latency
quitclientallexits to windows without confirmation
r_decals 250clientplayersets the maximum number of decals
r_drawadaptive 0
r_drawentities 0clientplayertoggles drawing player models and sprites - * 1 is 'on', 
        0 is 'off'
r_drawviewmodel 0clientplayertoggles drawing player weapon model - * 1 is 'on', 0 is 
        'off'
r_dynamic 0clientvideotoggles dynamic lighting - * 1 is 'on', 0 is 'off'
r_fullbrightclientplayertoggles maximum brightness in local games only - * 1 is 
        'on', 0 is 'off'
r_glowshellfreq 2.2
r_lightmap <map#>clientdeveloperssoftware rendering mode only - * displays one of four (0,1,2,3) 
        possible lightmaps to view range of switched lights
r_lightstyle <style#>clientdeveloperssoftware rendering mode only - * displays only specified 
        lighting style for viewing full range of pulsing, blinking, etc. lighting 
        effects
r_mirroralpha 0 clientplayertoggles reflective textures - * 1 is 'on', 0 is 'off'
r_mmx 0clientplayertoggles MMX xalculations for MMX cpu's - * 1 is 'on', 0 
        is 'off'
r_netgraph 0clientplayertoggles graph of network conditions - *0 is 'off', 1 shows 
        green = good, yellow = bad, red = horrible, 2 shows packetsize
r_norefresh 0 toggles clearing HUD and console before redrawing - * 1 
        is 'on', 0 is 'off'
r_novis 0 toggles drawing underwater polygons - * 1 is 'on', 0 is 
        'off', 'r_wateralpha' must be set to 1
r_shadows 0clientplayertoggles players' shadows - * 1 is 'on', 0 is 'off'
r_speeds 0clientdeveloperstoggles average fps, draw speed and polygon info - * 1 is 
        'on', 0 is 'off', very useful when making maps
r_traceglow 0 toggles inclusion of monsters in glow sprite occlusion checking 
        - * 1 is 'on', 0 is 'off'
r_wadtextures 0
r_wateralpha 0clientplayertoggles alpha blending underwater - * 1 is 'on', 0 is 'off', 
        'r_novis' must be set to 1
rate 5000clientplayersets client data rate - * 1000 - 5000 for modems, and 10000+ 
        for LAN
reconnectclientplayerreconnects to the current server
record <filename>clientdemobegins to record a demo and saves it to Half-Life\Valve\<filename>.dem
removedemo <demo> <sgmt> demoremoves a segment <sgmt> from <demo>
resourcelistclientplayerlists all loaded resources
resourcesclientplayerlists loaded decals
retryclientplayertries four more times to connect to a server that has already 
        failed four connect attempts
room_delay 0.3clientaudio3D sound setting
room_dlylp 2clientaudio3D sound setting
room_feedback 0.42clientaudio3D sound setting
room_left 0clientaudio3D sound setting
room_lp 0clientaudio3D sound setting
room_mod 0clientaudio3D sound setting
room_off 0clientaudio3D sound setting
room_refl 0clientaudio3D sound setting
room_refl 0clientaudio3D sound setting
room_rvblp 0clientaudio3D sound setting
room_size 0clientaudio3D sound setting
room_type 20clientaudio3D sound setting
s_2dvolume 1clientaudiomaximum volume at which 2D sounds are played - * range from 
        0 to 1.0
s_a3d 0.000000clientaudiotoggles A3D support - * 1 is 'on', 0 is 'off'
s_automax_distance 30clientaudiosets the distance for maximum sound volume
s_automin_distance 2clientaudiosets the distance for minimum sound volume
s_blipdir 0
s_bloat 2.0clientaudiobloat factor for polygons in A3D 2.0 only
s_buffersize 65536clientaudiosets the buffer size
s_disable_a3d 0clientaudiotoggles disabling a3D - * 1 is 'on', 0 is 'off'
s_distance 60clientaudioadjust the ratio of game units to meters, affecting velocity, 
        positioning and distance - * higher the number, the closer everything 
        gets in audio terms - range from 0 to infinity
s_doppler 0.0clientaudioadjusts the doppler - * 1 is 'on', 0 is 'off', range from 
        0 to 10, and is very sensitive
s_eax 0clientaudiotoggles EAX support - * 1 is 'on', 0 is 'off'
s_enable_a3dclientaudioenables A3D support
s_geometry 0clientaudiotoggles geometry rendering in A3D 2.0 only - * 1 is 'on', 
        0 is 'off'
s_leafnum 0
s_materials 0
s_max_distance 1000clientaudiomaximum distance from the listener before rolloff is no 
        longer applied - * valid range from 's_min_distance' to infinity
s_min_distance 5clientaudiominimum distance a source will be from the listener before 
        rolloff is applied - * range from 0 to 's_max_distance'
s_numpolys 200clientaudiomaximum polygons to be rendered in A3D 2.0 only - setting 
        this to 0 is the same as turning off 's_geometry' - * range from 0 to 
        infinity
s_occfactor 0.250clientaudiotransmission value of material - the smaller the number, 
        the less sound passes through material - * range from 0 to 1.0
s_occlude 0clientaudiotoggles sound passing throug material (occlusions) in A3D 
        2.0 only - * 1 is 'on', 0 is 'off'
s_polykeep 1000000000clientaudio
s_polysize 10000000clientaudio
s_refdelay 4clientaudiodelays between a source and its closest reflection in A3D 
        2.0 only - higher the delay, the more time it takes between when the source 
        and its first reflection is played - * range from 0 to 100
s_refgain 0.4clientaudioadjusts the gain on each reflection in A3D 2.0 only, where 
        the effects of distance are increased: high frequencies are filtered and 
        volume lowered - * range from 0 to 10
s_rolloff 1.0clientaudio
s_showtossed 0clientaudio
s_usepvs 0clientaudio
s_verbwet 0.25clientaudiocontrols the wet/dry mix of reverb for A3D only - higher 
        the number, the more wet the sounds - * range from 0 to 1.0
saveclientplayersave current game in single player only
savemeclientplayercalls for a medic
say "message"clientplayerchat with all other players on a server
say_team "message"clientplayersrelay a message to only your teammates
scr_centertime 2 sets how long server messages remain on the screen
scr_connectmsg "msg" displays "msg" in screen's lower left
scr_connectmsg1 "msg" displays "msg" 1 in screen's lower left
scr_connectmsg2 "msg" displays "msg" 2 in screen's lower left
scr_conspeed 600clientplayersets the console scroll speed
scr_ofsx 0clientplayersets the screen message offset
scr_ofsy 0clientplayersets the screen message offset
scr_ofsz 0clientplayersets the screen message offset
scr_printspeed 7clientplayersets the screen message print speed
scr_transparentui 1
screenshotclientplayercaptures the screen and saves it in the Half-Life/Valve 
        directory
sensitivity 9clientmousesets the sensitivity of the mouse
servercfgfileserverserver adminsets the sercer config file - * default is server.cfg
serverinfoclientplayerdisplays the server infromation
serverprofile <profile string>serverserver adminsets the server profile
setdemoinfo <demo> <sgmt> infoclientdemoadds information to a demo, such as a text title, play 'tracknum', 
        fade <in/out> or <fast/slow>
setinfoclientplayer- * i.e., 'setinfo "ts" "0"' or 'setinfo 
        "dc" "0"'
setinfo tf_id <Battle ID>clientplayersets the tfc clan battle id [more]
sfeignclientplayerfakes death - * spy class only
shortnameclientplayerdisplays client's name
showdrop 0clientplayertoggles the display of dropped packets - * 1 is 'on', 0 
        is 'off'
showinfo 0clientplayertoggles display of all packets - * 1 is 'on', 0 is 'off'
showpackets 0clientplayertoggles network packet info display - * 1 is 'on', 0 is 
        'off'
showpause 0clientplayertoggles pause of graphic display - * 1 is 'on', 0 is 'off'
showram 0clientplayertoggles display of available ram - * 1 is 'on', 0 is 'off'
showtriggers 0clientdeveloperstoggles display of map trigger entities - * 1 is 'on', 0 
        is 'off'
sizedownclientplayerdecreases screen size and increases fps
sizeupclientplayerincreases screen size and decreases fps
skill 1clientplayersets the skill level in singleplayer and coop mode
skin 0clientplayersets the model skin
skipdlclientplayerskips the current download and moves on to the next, if 
        any exist
skipulclientplayerskips the current upload and moves to the next, if any exist
slistclientplayersearches for local servers - * use 'list' to display this 
        list
slot1clientplayerselect weapon group 1 (or menu item 1) see 'use'
slot2clientplayerselect weapon group 2 (or menu item 2) see 'use'
slot3clientplayerselect weapon group 3 (or menu item 3) see 'use'
slot4clientplayerselect weapon group 4 (or menu item 4) see 'use'
slot5clientplayerselect weapon group 5 (or menu item 5) see 'use'
slot6clientplayerselect weapon group 6 (or menu item 6) see 'use'
slot7clientplayerselect weapon group 7 (or menu item 7) see 'use'
slot8clientplayerselect weapon group 8 (or menu item 8) see 'use'
slot9clientplayerselect weapon group 9 (or menu item 9) see 'use'
slot10clientplayerselect weapon group 10 (or menu item 10) see 'use'
snapshotclientplayertakes a screenshot
snapto
snd_noextraupdate 0clientaudiotoggles extra sound system updates - * 1 is 'on' and only 
        use if having problems, 0 is 'off'
snd_show 0clientaudiotoggles the display of which sounds are being played - * 
        1 is 'on', 0 is 'off'
soundfade <parameter>clientaudiosets the soundfade parameters - *<param> = <%><hold>[<out><in>]
soundinfoclientaudiodisplays the number of stereo channels, samples, samplebits, 
        speed DMA, and sound channels
soundlistclientaudiodisplays a list of all loaded sounds
spawnclientplayerspawns a player back into the game
speak <message>clientplayerto say something over the intercom - * try: hello, #000000, 
        mesa, you, go alert
specialclientplayerdisplays the special menu for each class
spectator 0clientplayertoggles entering a game as a spectator - * 1 is 'on', 0 
        is 'off' - spectator mode does not currently work
startdemosclientdemobegins playing demos in a loop
startmovie <filename>clientdemoplays a movie
stopclientdemostops the recording of a demo
stopdemoclientdemostop the playing of a demo
stopsoundclientaudiostops playing the current sound
suitvolume 0.220000clientaudiosets the volume of the HEV suit
swapdemo <demo> <seg> <seg>clientdemoswaps two segments' positions inside a demo
tell <message> clientplayerspeks a message
texgamma 2clientplayerpossibly sets the gamma of the text?
tf_weapon_acclientplayerselects assault cannon weapon - * hw class only
tf_weapon_autorifleclientplayerselects autorifle weapon - * sniper class only
tf_weapon_axeclientplayerselects crowbar - *sniper, soldier, demoman, hw, and pyro 
        classes only
tf_weapon_flamethrowerclientplayerselects flamethrower - * pyro class only
tf_weapon_glclientplayerselects grenade launcher - * demo class only
tf_weapon_icclientplayerselects incendiary cannon - * pyro class only
tf_weapon_knifeclientplayerselects knife - * spy class only
tf_weapon_medikitclientplayerselects medkit - * medic class only
tf_weapon_ngclientplayerselects nailgun - * sniper and scout classes only
tf_weapon_plclientplayerselects pipe launcher - * demo class only
tf_weapon_railgunclientplayerselects railgun - * engineer class only
tf_weapon_rpgclientplayerselects rocket launcher - * soldier class only
tf_weapon_shotgunclientplayerselects single-barrel shotgun - * scout, soldier, demoman, 
        medic, hw, and pyro classes only
tf_weapon_sniperrifleclientplayerselects sniper rifle - * sniper class only
tf_weapon_spannerclientplayerselects the spanner/wrench - * engineer class only
tf_weapon_superngclientplayerselects the super nailgun - * medic class only
tf_weapon_supershotgunclientplayerselects double-barrel shotgun - * soldier, medic, hw, spy, 
        and engineer classes only
tf_weapon_tranqclientplayerselects the tranquilizer gun - * spy class only
thirdpersonclientplayerenables third-person view
throwgrenclientplayerthrows the grenade type last primed with 'primegren1' or 
        'primegren2'
timedemo <demoname>clientdemoplays <demoname>.dem at max fps and reports average 
        fps
timerefreshclientplayerplayer spins in plave and reports average fps for the spinning 
        view
toggleconsoleclientplayertoggles the console screen - * usually bound to '~'
topcolor 30clientplayersets the model top color
traceralpha 0.500clientplayersets tracer bullet alpha component
tracerblue 0.400clientplayersets tracer bullet blue component
tracergreen 0.800clientplayersets tracer bullet green component
tracerlength 0.800clientplayersets the tracer bullet length
traceroffset 30clientplayersets the tracer bullet offset
tracerred 0.800clientplayersets the tracer bullet red component
tracerspeed 6000clientplayersets the tracer bullet speed
unbind <key>clientplayerremoves binding to key <key>
unbindallclientplayerremoves all key bindings
uploadclientplayeruploads files to a server
uprateclientplayerdisplays the transmission rate to a server
use <item>clientplayeruses an item or weapon, such as 'use weapon_crowbar'
user <name/id#>clientplayerlists model color, name, rate, and model for specified user 
        [more]
v_centermove 0.150
c_centerspeed 500
v_dark 0
v_kickpitch 0.600clientplayersets the amount player view pitch changes when player is 
        hit
v_kickroll 0.600clientplayersets the amount player view roll changes when player is 
        hit
v_kicktime 0.500clientplayersets the duration of player view pitch and roll when player 
        is hit
versionclientplayergives build version and date it was installed
vid_config_x 800clientvideosets horizontal screen resolution
vid_config_y 600clientvideosets vertical screen resolution
vid_d3d 0clientvideotoggles Direct3D support - * 1 is 'on', 0 is 'off'
vid_describemodeclientvideodisplays video mode settings
vid_mode 0clientvideosets video mode
vid_nopageflip 0clientvideotoggles disabling video page flipping - * 1 is 'on', 0 is 
        'off'
vid_stretch_by_2clientvideoenables video stretching (for interlaced display)
vid_wait 0clientvideotoggles video sync - * 1 is 'on', 0 is 'off'
viewframeclientvideoenables wire-frame display - * OpenGL only
viewmodelclientplayerenables model display
viewnextclientplayerselects next model
viewprevclientplayerselects previous model
viewsize 120clientplayersets view size
violence_ablood 0clientplayertoggles blood - * 1 is 'on', 0 is 'off'
violence_agibs 0clientplayertoggles gibs - * 1 is 'on', 0 is 'off'
violence_hgibs 0clientplayertoggles gibs - * 1 is 'on', 0 is 'off'
volume 1.0clientaudiosets game volume
waitclientplayerpauses for 1 tick during running an alias or script
waterroom_type 14
wc
weapon_357clientplayerweapon name for .357 magnum - * for example, 'use weapon_357'
weapon_9mmARclientplayerweapon name for .9mm assault rifle - * i.e., 'use weapon_9mmAR'
weapon_9mmhandgunclientplayerweapon name for .9mm pistol - * i.e., 'use weapon_9mmhandgun'
weapon_crossbowclientplayerweapon name for crossbow - * i.e., 'use weapon_crossbow'
weapon_crowbarclientplayerweapon name for crowbar - * i.e., 'use weapon_crowbar'
weapon_egonclientplayerweapon name for egon gun - * i.e., 'use weapon_egon'
weapon_gaussclientplayerweapon name for gauss gun - * i.e., 'use weapon_gauss'
weapon_handgrenadeclientplayerweapon name for handgrenade - * i.e., 'use weapon_handgrenade'
weapon_hornetgunclientplayerweapon name for hornet gun - * i.e., 'use weapon_hornetgun'
weapon_rpgclientplayerweapon name for rocket launcher - * i.e., 'use weapon_rpg'
weapon_satchelclientplayerweapon name for satchel charge - * i.e., 'use weapon_satchel'
weapon_shotgunclientplayerweapon name for shotgun - * i.e., 'use weapon_shotgun'
weapon_snarkclientplayerweapon name for snarks - * i.e., 'use weapon_snark'
weapon_tripmineclientplayerweapon name for tripwire mines - * i.e., 'use weapon_tripmine'
zoom_sensitivity_ratio 1.200clientplayersets mouse sensitivity while using weapon zoom
developer 0mod authorsdeveloperstoggles on/off special developer debug console messages 
        - * 1 is 'on', 0 is 'off'
entitiesmod authorsdeveloperslists currently loaded entities
hpkextract <filename> [all|1 idx]mod authorsdevelopersextracts files from hpk file - * opts = <hpkname> 
        [all | single index]
hpklist <hpkfilename>mod authorsdeveloperslists the files in <hpkfilename>
hpkremove <name> <index>mod authorsdevelopersremoves files from <hpkfilename>
hpkval <filename>mod authorsdevelopersdisplays the checksum value for <hpkfilename>
addip <min> <ipaddress>serverserver adminadds an ip address to the filterban list - * use 0 minutes 
        to make the addition permanent [more]
banid <minutes> <uniqueid>serverserver admin bans a player from a server using their uniqueid - get this 
        unique id from the "users" command - 0 minutes is a permanent 
        ban - **Version 4.0.1.3+ only [more]
banid <minutes> <uniqueid> kickserverserver admin bans AND kicks a player from a server using their uniqueid 
        - get this unique id from the "users" command - 0 minutes is 
        a permanent ban - **Version 4.0.1.3+ only [more]
changelevel <mapname>serverserver adminchanges the map and maintains client connections
changelevel2 <mapname>serverserver admincontinues the current game on a new map
cmdlistserverserver adminlists all of the console commands - * if you type 'cmdlist 
        a', it will only list those commands that begin with the letter a, and 
        so on - also, 'cmdlist log logfile writes the list to C:\logfile
cr_demoman #serverserver admin sets the number of demomen allowed on a team
cr_engineer #serverserver admin sets the number of engineers allowed on a team
cr_hw #serverserver admin sets the number of hw's allowed on a team
cr_medic #serverserver admin sets the number of medics allowed on a team
cr_pyro #serverserver admin sets the number of pyros allowed on a team
cr_sniper #serverserver admin sets the number of snipers allowed on a team
cr_soldier #serverserver admin sets the number of soldiers allowed on a team
cr_spy #serverserver admin sets the number of spies allowed on a team
cvarlistserverserver adminlists all the console variables in the console - * 'cvar 
        log filename' will write this list to the file C:\filename
decalfrequency <seconds>serverserver adminsets how frequently players can display their logo - * default 
        is 30
dropclientserverserver admindisconnects a client from a server
exec <filename>serverserver adminexecutes a script of .cfg file
exitserverserver admincloses a game or dedicated server program to windows without 
        confirmation
filterban 0serverserver admintoggles ip banning - * 1 is 'on', 0 is 'off' [more]
heartbeatserverserver adminsends a heartbeat signal to the master server to "remind" 
        the master server that your server is still online and available
host_framerate 0serverserver adminsets the speed that the host/server interacts with the game
host_killtime 0serverserver adminsets a time delay before killing the server
hostname <name>serverserver adminsets the server hostname [more]
hostport 27015serverserver adminsets connection port for the server
info <userid>serverserver adminlists info on a player
ip_hostport 0serverserver adminsets the server port for a TCP/IP game
ipx_serverport 0serverserver adminsets the server port for an IPX game
keysserverserver adminshows the CD key info [more]
kick <player>serverserver adminkicks a player from a server using their name [more]
kick # <keys#>serverserver adminkicks a player from a server using their id keys # - get 
        this # from using the "keys" command [more]
kick # <userid>serverserver adminkicks a player from a server using their userid - get the 
        userid from using the "users" command - **Version 4.0.1.3+ only 
        [more]
killserverserverserver adminshuts down the server
listidserverserver adminlists the uniqueid's in the banlist
listipserverserver adminlists the ip addresses in the filterban list
log on
        log off
serverserver admintoggles logging [more]
logaddress <ip> <port>serverserver adminsets the address for logfile when logging to a remote machine
lservercfgfileserverserver adminsets the listen server config file - default is listenserver.cfg
map <mapname>serverserver adminchanges the map running on server and disconnects 
        currently connected players [more]
mapcyclefile 0serverserver adminspecifies the name of the list of maps to cycle through 
        on a server - * default is 'mapcycle.txt'
maps <substring>serverserver adminlists maps containing <substring>
maxplayers 16serverserver adminsets maximum number of clients allowed on a server [more]
motd_display_time 8serverserver adminsets the amount of time that the motd will remain displayed 
        on players' screens
mp_autocrosshair 0serverserver admintoggles the use of autoaim crosshairs - * 1 is 'on', 0 is 
        'off'
mp_decals 300serverserver adminsets the maximum number of decals to be displayed at a time 
        [more]
mp_falldamage 0server server admintoggles realistic fall damage - * 1 is 'on', 0 is 'off' 
        [more]
mp_flashlight 0serverserver admintoggles use of flashlight for clients - * 1 is 'on', 0 is 
        'off' [more]
mp_footsteps 0serverserver admintoggles footstep sounds - * 1 is 'on', 0 is 'off' [more]
mp_forcerespawn 0serverserver admintoggles forcing clients to immediately respawn when killed 
        - * 1 is 'on', 0 is 'off' [more]
mp_fraglimit 40serverserver adminsets number of frags that changes maps when reached [more]
mp_friendlyfire 0serverserver admintoggles friendly fire damage from teammates - * 1 is 'on', 
        0 is 'off' [more]
mp_logecho 0serverserver admintoggles logging of echo commands - * 1 is 'on', 0 is 'off'
mp_logfile 0serverserver admintoggles logging during multiplayer games - * 1 is 'on', 
        0 is 'off'

mp_teamlist <teamname/modelname;

          teamname/modelname>

serverserver adminsets the teamnames and models used for the teams in teamplay 
        mode [more]
mp_teamplay 21serverserver adminset the flag number (such as 21 listed here) to enable teamplay 
        with that flag number's corresponding actions [more]
mp_timelimit 25serverserver adminsets the time in minutes between map changes [more]
mp_weaponstay 0serverserver admintoggles whether weapons remain after a player picks them 
        up - * 1 is 'on', 0 is 'off' [more]
password <pass>serverserver adminsets private server password
pathserverserver admindisplays current search path
pausable 0serverserver admintoggles whether or not clients can pause a server game - 
        * 1 is 'on', 0 is 'off' [more]
pingserverserver admindisplays pings of all clients
port 27015serverserver adminsets the defualt server connection port
quitserverserver adminexits to windows without confirmation
rcon <password>
        rcon <command>
serverserver adminremote console command of a server - * <password> 
        must be given first by rcon client before any commands will be accepted 
        by the server [more]
rcon_address <ip addy>serverserver adminsets the rcon ip address [more]
rcon_password <pass>serverserver adminsets the rcon password [more]
rcon_port 27015serverserver adminsets the rcon console port [more]
registered 0serverserver admin
reloadserverserver adminreloads current map
removeid <uniqueid>serverserver adminremoves uniqueid from being banned on a server - **Version 
        3.0.1.3 / 4.0.1.3+ only [more]
removeip <ip addy>serverserver adminremoves ip address from the filterban list [more]
restartclient/ serverserver adminrestarts the current map and cleans the slate
setmaster <ip or hostname>serverserver adminsets the master server - * use either an ip addy or a hostname 
        [more]
stuffcmdsserverserver adminused to initialize client console commands from server and 
        restarts server and then does some funky thing to the server display
sv_accelerate 10serverserver adminsets the player acceleration for a server
sv_aim 0serverserver admintoggles auto-aim for clients - * 1 is 'on', 0 is 'off' [more]
sv_airaccelerate 10serverserver adminsets the movement speed while player is in the air
sv_airmove 0serverserver admintoggles clients ability to move in the air
sv_allow_downloadserverserver adminenables ability of clients to download maps and decals
sv_allow_uploadserverserver adminenables ability of clients to upload models and decals
sv_allowdownload 0serverserver admintoggles the ability of clients to download maps and decals 
        - * 1 is 'on', 0 is 'off'
sv_allowupload 0serverserver admintoggles the ability of clients to upload models and decals 
        - * 1 is 'on', 0 is 'off'
sv_bounce 0serverserver admintoggles bounce pads - * 1 is 'on', 0 is 'off'
sv_challengetime 15serverserver adminsets the time allowed for clients to connect to a game
sv_cheats 0serverserver admintoggles cheats - * 1 is 'on', 0 is 'off'
sv_clienttrace 3.5serverserver adminsets the client bounding box for collisions
sv_clipmode 0serverserver admintoggles client clipping mode - * 1 is 'on', 0 is 'off'
sv_friction 4serverserver adminsets friction
sv_gravity 800serverserver adminsets level of in-game gravity
sv_idealpitchscale 0.800serverserver adminsets the pitch preference
sv_lan 0serverserver admintoggles LAN server mode - * 1 is 'on', 0 is 'off'
sv_language 0serverserver adminsets language
sv_logrelayserverserver admin
sv_maxrate 5000 serverserver adminsets the maximum data rate allowed on a server - good for 
        HPB only servers - **Version 3.0.1.3/4.0.1.3+ only [more]
sv_maxspectators 8serverserver adminsets the maximum number of spectators - spectator mode does 
        not currently work
sv_maxspeed 500serverserver adminsets the maximum player speed for all clients [more]
sv_maxvelocity 2000serverserver adminsets the maximum velocity
sv_minrate 8000 serverserver adminsets the minimum data rate allowed on a server - good for 
        LPB only servers - **Version 3.0.1.3/4.0.1.3+ only [more]
sv_netsize 0serverserver adminsets the maximum network packet size - * 0 = auto
sv_newunit 0serverserver admin
sv_password 0serverserver adminsets a password for clients to enter a server
sv_print_customserverserver admingives me SZ_Overflow error and then exits server
sv_sendvelocity 1serverserver admin
sv_showcmd 0serverserver admin
sv_skyname 0serverserver adminsets the sky texture
sv_smartdelta 1serverserver admin
sv_spectalk 1serverserver admintoggles allowing spectator clients to chat - * 1 is 'on', 
        0 is 'off' - spectator mode does not currently work
sv_spectator_password 0serverserver adminsets a password for clients to enter spectator mode - spectator 
        mode does not currently work
sv_spectatormaxspeed 500serverserver adminsets the maximum movement speed of spectators - spectator 
        mode does not currently work
sv_stepsize 18serverserver adminsets monster and player auto step-up size - * larger values 
        allows auto-climbing of steeper slopes
sv_stopspeed 100serverserver adminspeed at which the player stops when running forward, back, 
        left or right
sv_timeout 65serverserver adminsets the timeout inactivity limit
sv_typeserverserver adminenables server cpu and os type to be given out on server 
        queries
sv_upload_maxsize 0serverserver adminsets the maximum upload file size
sv_wateraccelerate 10serverserver adminsets the in-water acceleration of clients
sv_wateramp 0serverserver admin
sv_waterfriction 1serverserver adminsets friction underwater
sv_zmax 4096serverserver adminsets the maximum zbuffer size
statusserverserver adminlists each client and the following info for each client: 
        user#, frags, name, framerate, latency, ping, packet drop %
team 0serverserver admintoggles team mode - * 1 is 'on', 0 is 'off'
team1_color <color>serverserver adminsets team1 color
team1_model <model>serverserver adminsets team1 model
team1_name <name>serverserver adminsets team1 name
team1_skin <skin>serverserver adminsets team1 skin
team2_color <color>serverserver adminsets team2 color
team2_model <model>serverserver adminsets team2 model
team2_name <name>serverserver adminsets team2 name
team2_skin <skin>serverserver adminsets team2 skin
tfc_adminpwd <password>serverserver adminsets the tfc admin password - *use "admin <password" 
        in the in-game console to take rcon of server
tfc_autoteam 0serverserver admintoggles auto-team selection - * 1 is 'on', 0 is 'off'
tfc_balance_scores 0serverserver admintoggles team balancing by score - * 1 is 'on', 0 is 'off'
tfc_balance_teams 0serverserver admintoggles team balancing by number of players - * 1 is 'on', 
        0 is 'off'
tfc_birthdayserverserver admintoggles birthday mode (explosives appear as presents) - 
        * 1 is 'on', 0 is 'off'
tfc_clanbattle 0serverserver admintoggles tfc clan battle (tournament) mode - * 1 is 'on', 
        0 is 'off'
tfc_clanbattle_ceasefire 0serverserver admintoggles ceasefire mode - * 1 is 'on', 0 is 'off', 'tfc_clanbattle' 
        must be set to 1
tfc_clanbattle_locked 0serverserver admintoggles locked (play) mode - * 1 is 'on', 0 is 'off', 'tfc_clanbattle' 
        must be set to 1
tfc_clanbattle_prematch 0serverserver admintoggles prematch (practice) mode - * 1 is 'on', 0 is 'off', 
        'tfc_clanbattle' must be set to 1
tfc_fragscoring 0serverserver admintoggles inclusion of frags in team score total - * 1 is 
        'on', 0 is 'off'
tfc_respawndelay 0serverserver adminsets respawn delay in tfc games
tfc_spam_limit 20serverserver adminsets number of messages per time period that will cause 
        spamming penalty
tfc_spam_penalty1 8serverserver adminsets spam penalty level 1
tfc_spam_penalty2 2serverserver adminsets spam penalty level2
usersserverserver admin lists all players with their corresponding userid's (#'s 
        generated by server) and uniqueid's (id # unique per cd key and assigned 
        by WON) - **Version 3.0.1.3/4.0.1.3+ only [more]
writeidserverserver adminwrites unique id's to banned.cfg - **Version 3.0.1.3/4.0.1.3+ 
        only [more]
writeipserverserver adminwrites ip addresses to listip.cfg [more]

              

            

8 comments:

Anonymous said...

what is the commande for better knife

sudhanshu said...

No such command just ... knife on head for maximum damage and use right click ... Keep practicing..!

rajashekar said...

guys how to add terrorist or counterstrike..after typing bot_add_ct..wic keys shud i press..?

Nishant Singh said...

nice info bro ..
Thanks very much

Unknown said...

I PUT ONE COMMAND FROM THIS LIST ...AND I DONT WANT USE MORE THIS COMMAND ...HOW TO CANCEL THIS..??????
PLEASE HELP

lavaboyz said...

to add Terrorist.

bot_add_t

hh said...

what the commands for duck that can go faster and faster

hh said...

whats the commands to go faster and faster with your duck

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